General Rules for Evo 2016


  • All games will be played on the default settings, unless otherwise specified, below.
  • All macros available via the in-game controller configuration menu are allowed.
  • Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
  • Accidentally pausing the game at any time during the fight will force you to forfeit the round.
  • Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
  • You must provide your own controller for games played on all systems.
  • Brook Converters are allowed.
  • Cronus Max Plus and Titan One converters are banned.
  • All wireless controllers other than the DualShock4 and WiiU Pro Controller are banned.
  • DualShock4 players that don’t unpair their controller right after the match, are subject to disqualification.
  • XBOX One wireless controllers are allowed to be used only with a USB cable, and no batteries or battery pack in the controller.
  • Nintendo 3DS, 2DS, or WiiU gamepad are not allowed.
  • Removing the battery or otherwise disabling these controllers is NOT OK.  You may not use these controllers under any circumstances.
  • 3rd party controllers which pair to a dongle like the MadCatz controllers are fine.
  • There is no coaching during any tournament match beyond pools.
  • There is a maximum of 60 seconds allowed between games in a set.

Street Fighter V

  • Game version: US PlayStation 4
  • Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap
  • The top 8 competitors will play 3/5 Matches.
  • Legacy Controller Mode is banned.
  • Training Stage and the Beach stage are not tournament legal.

Ultimate Marvel vs Capcom 3

  • Game version: US Xbox 360
  • Game Settings: 99 Seconds, 3/5 Games, Default Handicap, Default Damage
  • You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc.
  • Winner must keep exact same team (including assists), but may switch order of assists via loading screen.
  • Galactus is banned in tournament play.
  • No multiple characters are allowed on the same team.

Killer Instinct

  • Game version: US Xbox One
  • Game Settings:  2/3 Games, 99 Seconds
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
  • There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss.

Mortal Kombat XL

  • Game version: US PlayStation 4
  • Game Settings: Versus Mode,  2/3 Games, 99 Seconds
  • Winner must keep same character and variation.
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.

Guilty Gear Xrd: Revelator

  • Game version: US PlayStation 4
  • Game Settings: Versus Mode,  2/3 Rounds, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.

Pokken Tournament

  • Game version: US Nintendo WiiU
  • Game Settings: LAN Mode, Skill=Off, 2/3 Rounds, 2/3 Games, Stadium Only
  • Loser of last match may change fighter Pokemon
  • Both players may change assist sets and cheer type between matches

Tekken 7: Fated Retribution

  • Game version: Arcade
  • Game Settings:  2/3 Games, 99 Seconds
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
  • There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss.

Super Smash Bros Melee

  • Game version: US Nintendo GameCube
  • Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
  • Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.
  • Counter-pick stages: Pokemon Stadium.
  • Wobbling is legal. Freezing and infinite stalling are not legal.
  • First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
  • Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
  • Following stages decided by winner banning one stage from all stages and then loser choosing.
  • Any matches that are best of five, there are no stage bans.
  • Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
  • You may not choose a stage you have already won on unless mutually agreed to.

Super Smash Bros for WiiU

  • Game version: US Nintendo WiiU
  • Game Settings: 2 Stock, 6 Minute Time Limit, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 100%, 2/3 Games
  • Mii Fighters On (1-1-1-1 Default Miis)
  • Amiibo’s are banned.
  • Starter Stages: Battlefield (Miiverse), Final Destination, Lylat Cruise, Smashville, Town & City
  • Counterpick Stages: Dream Land 64, Duck Hunt
  • All Omega stages are banned.
  • First stage is decided by (Rock Paper Scissors) best of 1. Winner strikes, then loser strikes twice, then winner. (1-2-2-1)
  • Following stages decided by winner banning one stage from all stages and then loser choosing.
  • Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
  • You may not choose a stage you have already won on unless mutually agreed to.
  • You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
  • Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
  • Sudden Death with a tied percentage/stock count will NOT determine the outcome of a tied game. A playoff match with 1 stock/2 minutes will determine the winner.
  • There will be no loading anything on to the tournament consoles.