Rod “Slasher” Breslau recently wrote an article about eSports and where he sees it heading in the coming year. 2012′s calendar is absolutely stacked with events, game releases, and other press-worthy spectacles, and Slasher does his best covering each and every one. From MLG and its lineup to the EVO tournament season and the fighting game scene, both players and spectators have an enormous amount of competitions to look forward to, thanks in part to the companies behind game development and the communities that eagerly eat them up. Check out a small excerpt below, and head over to Gamespot to read the full article if it sounds appealing.
There has been more quality coverage of the sport and the associated culture on mainstream gaming media sites, such as GameSpot, Verge, Giant Bomb, Kotaku, G4, Rock Paper Shotgun, IGN, Joystiq, Destructoid, and PC Gamer; less vitriolic and more interested discussion comments; and more of a presence in mainstream media, with ESPN, Forbes, the Wall Street Journal, and The Economist showing some serious interest. Competitive and game-specific community sites, such as TeamLiquid.net, Shoryuken.com, and HLTV.org enjoy traffic and engagement levels that compete favorably with some all-gaming media publications. Fans spend money purchasing HD quality streams and season-ticket packages from all the leagues, merchandise from all the teams, coaching from the pro players, and they actually buy sponsor products (while letting the sponsor and everyone else know too). BarCraft has been created as an entirely community-based movement to have large meet-ups in bars to watch the big events as traditional sports, shattering the shuttered-gamer stereotype. The enormous amount of activity on multiple high-profile non-gaming-specific communities, such as Reddit and SomethingAwful, and gaming communities like NeoGAF and /v/ has fueled record social media numbers for followers, engagement, and views on Facebook, Twitter, and YouTube.
Slasher Reports on the State of eSports in 2012